Ironically, given that particular time window, he might as well have wasted his money on something like King’s Quest VIII, the most abominable «adventure game» ever released by the studio. Knowing how much of a Sierra On-Line fan I was (well, we both were), and obviously knowing nothing about Sierra’s very recent demise as a reliable producer of adventure games, he simply saw an appetizing package with the Sierra logo and grabbed it as a souvenir. Sometime around 1999, upon returning from a trip to the US, my father brought me back a boxed game as a gift. I remember watching my younger brother at the height of his heavy addiction to Quake and thinking, "oh my God, I never expected that my explaining to him what Leisure Suit Larry Goes Looking For Love is all about at the tender age of 8 years would eventually lead to this.".Īnd then, unexpectedly, it happened. What kind of a person could even prefer the likes of Doom to something like Gabriel Knight or Day Of The Tentacle ? Or Sid Meier’s Civilization, for that matter? The same kind of person who’d rather watch Die Hard than Goodfellas, no doubt. The feeling that I’d made the right choice in life grew even stronger in the days of early 3D, when the world around went crazy for Doom and Quake - games that, to me, looked utterly moronic, not to mention exceedingly ugly with their crude, blocky polygonal renders and monotonously generated backdrops. It might also have been a form of subconscious protest - the more people around were getting hung up on «dumb» trigger-happy gorefests or monotonously repetitive Tetris rituals, the more special you could feel when identifying with Princess Rosella, Larry Laffer, or Guybrush Threepwood instead of silly moustached plumbers or creepy blue-haired hedgehogs. In my early gaming days, sometime in the late Eighties, I did enjoy quite a bit of the arcade stuff - shooters, platformers, everything from Alley Cat to Digger and the first-and-still-best Prince Of Persia - but my attention was very quickly whisked away toward adventure games and strategies, where you could immerse yourself in alternate realities at your own leisurely pace, without being forced to take your game as a sports activity. George’s Games, as well as the general selection of reviews on it, I am not exactly «Mr. But given that your humble servant has a somewhat special, slightly atypical history of relations with Valve’s classic, perhaps somebody might find it curious to take a look at this personal angle, which would concentrate more on the storyline and world-building aspects of Half-Life than on its heavy action side.Īs you can probably gather well enough by the introduction to St. This means that just another «oh look, Half-Life is one of the greatest games of all time, and here’s why» review is hardly necessary, given how high it usually finds itself in most cumulative ratings and how many people still play it on a regular basis (though, admittedly, now that the fan-made Black Mesa remake is finally complete, interest in the original has taken on a much more historically-colored flavor). The sheer amount of text written about Half-Life in the past quarter century is probably comparable to the amount of studies written on Shakespeare or Dostoyevsky even if you have never played a single computer game in your life, you may still have heard of Gordon Freeman and his legendary crowbar - the late 20th century equivalent of Thor’s hammer and the staff of Moses.
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